We cracked the $40,000 mark early today, which is a pretty substantial achievement for the campaign. The associated unlock is the Flipbook Booster, which introduces a pair or pocket-sized quick reference books: one each for Threshold and Lurkers. These will contain all the model profiles and weapon stats available to each side; a condensed reference for Skills and Spells; and commonly used Tables such as Injury and Insanity. Also, at the recommendation of our backers, we’ll be adding blank Log Sheets and notes pages.
Rumour has reached us that some technologically-inclined players like to have various sorts of devices on hand while playing. We’ve only just moved up to holding our games under electric light instead of candles (got tired of chipping wax off the scenery), but we can’t ignore public demand! As the Flipbooks happen to be roughly smartphone-sized, we’ll be including a PDF version in the Booster in case you’d prefer to display it on a handheld device.
We have a few samples of our intended production resin tints to show off. Threshold models will be coloured Blue, Lurkers Green, and Scenery elements either Grey or Brown as appropriate.
Why the colours, you ask? Our old white models were really hard to see details on, which made them both tricky to plan out paint schemes for, and very hard to look at in retail packages. A touch of colour was the perfect solution to this problem, and we figured we may as go all-out and make the models usable even for players that aren’t inclined to paint their figures.
Clicking the montage below will take you to larger images in our Gallery:
Wow, thanks to a new Legendary backer, we’ve lurched our way past another Stretch Goal! Tonight we’re adding three FREE Grubs to both the Beast Booster and Conqueror Worm Booster.
Grubs aren’t a conventional Lurker insofar as you won’t normally be able to select them as part of your list before the game starts. They can appear during the game in several ways, but most notably as a new result when searching graves or other objectives. In the case of the Conqueror Worm, wounding the Worm will cause Grubs to burst forth and attack nearby models. Grubs don’t do much in the way of damage, but they severely hamper the combat ability of models they’ve latched themselves on to.
Time to unveil a new Monday Monster! This week is an oldie but a goodie. The Dark Puppeteer is a massive airborne tentacled terror that utilizes the focused power of its gigantic exposed brain to enslave the weak minds of hapless human victims!
Also some new ‘samples’ to share with you. First up, the revised 2nd Edition Demo Kit is now available for download, and will allow you to take a pre-built starting Threshold squad to the field against an assortment of dastardly Lurkers.
Also, we now have the prototypes of our Template Set Booster (literally) in hand, and would like to show them off!
We’ve just passed the $35,000 mark, which means a new Box set is now available. The Arcane Relics Box contains a collection of powerful devices and beings, some magic, some the work of science gone wrong. Based on a set of rules we originally published in serial form through Strange Aeons Magazine (same name, different folks, many tentacles), the four Arcane Relics are included in the 2nd Edition, and allow the Lurker player to bring some unique and challenging variations to the game.
Contained herein are the following artifacts:
The Damned Altar – none are certain of the origins or age of this powerful stone slab, soaked with the blood of countless sacrifices. Supplication at the Altar can lead to gifts of power, madness, or total transformation!
The Resonator – the invention of Professor Tillinghast is a menace in the wrong hands, rending holes in the fabric of space and time, and releasing strange unearthly beings into our universe. The Resonator is still being sculpted, but we’re beyond thrilled with the Ether Beings, created for us by our good friend and Pulp Figure legend Bob Murch. The final models will be cast in translucent pink resin – an effect we’ve done our best to replicate here from the photo of the original sculpts.
The Witches’ Cauldron – A single Witch presents mortal peril to a Threshold squad. A Coven circling a bubbling cauldron can spell disaster! Cauldrons allow a group of Witches to focus and combine their powers, granting access to new and powerful incantations unavailable through the normal spell list.
The King in Yellow – Lurkers take to the stage to perform the unspeakable play. Can Threshold stop them before the final act is complete, and The King in Yellow appears to spread madness to all? This model was previously only available as an extremely limited edition of 100, given away as a promotion with Strange Aeons Magazine, and has been the most requested model from our back-catalogue. We’re most pleased to be able to finally make him available to all.
Today marks the mid-point of our Kickstarter campaign, and we’re marking the occasion with a little promotional bonus. All our backers at the Agent level and above will be receiving a free model, and backers will be able to vote on what that model will be through the next week! Backers, check your Updates for info and a poll link. Not a Backer yet? Join us today and take part in the fun!
After a few days of watching the needle bounce back and forth, we’ve surged our way up to the next Stretch Goal! This time out we’ll be adding a FREE Submerged Deep One model to both the Innsmouth Box and Deep One Booster.
This model nicely demonstrates one of the new terrain classifications we’ve added into the 2nd Edition of the game: Water. Terrain features containing water come in two flavours: Shallow and Deep. The deeper the water, the more it slows down models attempting to cross it, and the greater the risk that a crossing model will drown should they come to harm while still in the water. Water features can also have a current, which makes traversing them even more of a challenge. None of this bothers the Deep One though. He and his Innsmouth brethren are more at home in the water than on land, making them Aquatic. As a result, not only do they suffer no Movement penalties while in the water, they get the full measure of their normally random Movement instead of having to roll. Watch your backs Agents – pelagic peril awaits you! Might be time to consider some swimming lessons…
We’ve decided to start revealing our Stretch Goals a little further out, so two new Goals have appeared today. After the previously announced Arcane Relics box at $35,000 (that one is a doozy – lots of cool new stuff inside!) we have free Grubs for the Beast and Conqueror Worm Boosters at $37,500 (they do have something to do with the Worm, really – we’ll explain when we get there), and a handy set of pocket-sized quick-references for both Threshold and Lurkers at $40,000.
Some other news while we have you reading: the Canadian dollar is in the midst of an ongoing tumble, and hit a 5-year low today. This is good news for those of you backing us in many other currencies, as the final cost of your pledge is actually decreasing by the day. Some rough estimates of our basic pledge levels converted to US Dollars, Euros and Pounds (factoring in the usual ~3% premium charged by credit card providers):
Monday has rolled around once more, and it’s time for the curtain to rise on our latest Monday Monster. A little Edgar Allen Poe to set the scene:
But see, amid the mimic rout,
A crawling shape intrude!
A blood-red thing that writhes from out
The scenic solitude!
It writhes!—it writhes!—with mortal pangs
The mimes become its food,
And seraphs sob at vermin fangs
In human gore imbued.
A brand new model and profile for a beast previously entirely unseen… The Conqueror Worm!
Want this beast to crawl into your collection? Become a Kickstarter backer today!
Our campaign reached 300% funding – $30,000! – in the wee hours this morning (this is becoming a pattern) and has unlocked another Stretch Goal. Now available, the Card Deck Booster:
Deck #1 is the Solo Play Deck, a supplement long-requested by our fans. This action card-based system allows a single player to test the mettle of their Threshold squad against a simulated Lurker opponent. The deck contains 50 Action Cards and 4 explanatory Rules Cards.
Deck #2 is the Twisted Fate Deck, an enhanced version of a product that saw very limited release in the early days of the 1st Edition. Twisted Fate cards add an element of the unexpected to the game, allowing each player to unleash bonuses or penalties from their hand of cards. The deck contains 39 Fate Cards (introducing 5 new Fates to the old deck) and 2 explanatory Rules Cards. To flesh this deck out, we’ve also included two sets of Psychic Power Zener Cards. When attempting to activate the abilities of a Psychic model, players must actually display a bit of psi-ability themselves by successfully selecting the correct symbol on the hidden card!
We’ve also revealed a new Stretch Goal at $35,000: the Arcane Relics Box. Arcane Relics are unique items that can be purchased by the Lurker player to introduce new challenges to a game. Originally released through Strange Aeons Magazine (no affiliation, but the shared name brought us together), the 1st Edition rules for these strange devices and artifacts can be viewed on the Resources page.
And speaking of Stretch Goals, this is a bit early for a new Box, isn’t it? We’ve decided to re-jig our schedule a bit and offer a new Stretch Goal every $2,500, rather than the previous staggered schedule. Additionally, every other Stretch Goal (rather than every third) will now be an Upgrade, featuring a FREE model added to a released Box or Booster. More stuff to cheer about, more often!
We’ve received a number of requests recently for a close-up look at our unpainted models, and we’re more than happy to oblige! Here we have three of the Agents from our new Threshold Booster, a knife-wielding Cultist from both the Starter Box and Cult Booster, and Fishman Demagogue from the Innsmouth Box.